These are my insights about code'n such.

Fairly OddParents, Dexter's Lab, Powerpuff Girls…what do you call this style? CalArts? Flat? Nickelodeon and Cartoon Network of early 2000s? I haven't found a word yet. I studied the art of these three shows specifically for my indie game Trap Labs. The end result ended up being more of a blend be...

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Let me give you some context before I get ripped to shreds by the opinionated. If you're an established studio, has influence, or have a lot of money to spend then this won't apply. I'm a first time indie dev and I had a modest production budget for my indie game (~10k USD, plus marketing). I suppos...

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I created a cross-platform online action puzzle game that was released late year. It's a single code C++ base that cross-compiles to 5 different platforms (Windows, Mac, Linux, Android, and iOS). Windows was my primary development machine but I always partially worked on Linux because the game ser...

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First of all, if we are NOT living in a simulation then the implications of the question is irrelavant. We just do what we do normally because its base reality (and it sucks btw).

I think the better question to ask is:

If we are living in a simulation, is the simulator and the simulatee communic...

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