Let me give you some context before I get ripped to shreds by the opinionated. If you're an established studio, has influence, or have a lot of money to spend then this won't apply. I'm a first time indie dev and I had a modest production budget for my indie game (~10k USD, plus marketing). I suppos...
I created a cross-platform online action puzzle game that was released late year. It's a single code C++ base that cross-compiles to 5 different platforms (Windows, Mac, Linux, Android, and iOS). Windows was my primary development machine but I always partially worked on Linux because the game ser...